So if we say that we want the projection of U onto V we want to know how much of vector U is going in the same direction as vector V and vice versa for the projection of V onto U. A scalar projection is the amount that one vector travels in another vector’s direction. This definition may of course leave you wondering what a scalar projection is, and more importantly how to calculate it. ![]() ago Don't forget to add some futuristic stuff to make it bounce once you touch it. *“The scalar projection of V onto U multiplied by the magnitude of U”* ago Buy a mold Buy rubber mix Mix rubber mix Pour rubber into mold while rotating the mold (To avoid bubbling) Wait for it to become 'solid' What does this question have to do with roblox -3 mawesome4ever 7 yr. *“The scalar projection of U onto V multiplied by the magnitude of V”* ![]() To start off let’s have a definition for the dot product given vectors U and V. This article aims give a better understanding of the dot product so that you can use it in your games. Performing the dot product operation is simple enough, but in order to use it in code you will need a good understanding of the mathematics behind the operation. The dot product is considered a way to multiply two vectors. It is also sometimes called the scalar product, the inner product, or rarely the projection product. The dot product is an operation performed on two vectors in any dimension that returns a single number. EgoMoose/Articles/blob/master/Vectors/Dot product.md # Dot product
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